TriniTuner.com  |  Latest Event:  

Forums

Google STADIA - new cloud gaming platform

this is how we do it.......

Moderator: 3ne2nr Mods

User avatar
Duane 3NE 2NR
Admin
Posts: 27110
Joined: March 24th, 2003, 10:27 am
Location: T&T
Contact:

Google STADIA - new cloud gaming platform

Postby Duane 3NE 2NR » March 19th, 2019, 10:39 pm

Google finally showed off its Stadia video gaming platform at the 2019 Game Developers Conference. While there is no pricing or date set for the streaming platform’s launch, the company says it will be coming in 2019. Players will be able to quickly load games on smartphones, tablets, desktop computers, and Chromecasts.


User avatar
maj. tom
TriniTuner 24-7
Posts: 10815
Joined: March 16th, 2012, 10:47 am
Location: ᑐᑌᑎᕮ

Re: Google STADIA - new cloud gaming platform

Postby maj. tom » March 20th, 2019, 7:56 am

Is this the beginning of the end of dedicated gaming consoles?

Google starts a lot of projects that you never hear about in 2 years.

User avatar
PapaC
Riding on 17's
Posts: 1422
Joined: December 13th, 2007, 12:25 pm

Re: Google STADIA - new cloud gaming platform

Postby PapaC » March 20th, 2019, 8:12 am

This is a flick for men like me who not buying any console right now.
Wonder what their price point will be.

User avatar
dean_spleen09
Riding on 17's
Posts: 1516
Joined: September 24th, 2004, 7:31 pm

Re: Google STADIA - new cloud gaming platform

Postby dean_spleen09 » March 20th, 2019, 8:37 am

inb4 ed and his 100 page rant on ping.

User avatar
sMASH
TunerGod
Posts: 21939
Joined: January 11th, 2005, 4:30 am

Re: Google STADIA - new cloud gaming platform

Postby sMASH » March 20th, 2019, 9:16 am

fleck, my idea... a bank of processing in a centralized location, and u just stream the rendered video to ur device.... essentially, u just have a thin client operating over the internet.

bess idea to have the controller not connecting to a specific device.

with the amount of processing u would have available, eventually u may not need to buy any gaming hardware. only if u need stuff for production. but even then, u could have an account to run software instead of games.

u would not need to be updating ur system every few years or so.
cloud storage to cloud gaming.

all u need, are an internet connection, a screen, speakers, and keyboard mouse, controller, or fone/tab.

mitch1980
3NE2NR is my LIFE
Posts: 824
Joined: June 5th, 2007, 3:33 pm
Contact:

Re: Google STADIA - new cloud gaming platform

Postby mitch1980 » March 20th, 2019, 9:38 am

the bandwidth requirements is key here.
load times,
no more hardware consoles and the existing controllers can be used. probably brought some shock waves in the PS, Xbox heads.

vaiostation
I LUV THIS PLACE
Posts: 961
Joined: January 5th, 2017, 9:22 pm

Re: Google STADIA - new cloud gaming platform

Postby vaiostation » March 20th, 2019, 9:59 am

maj. tom wrote:Is this the beginning of the end of dedicated gaming consoles?

Google starts a lot of projects that you never hear about in 2 years.

Anybody remember google glass?

User avatar
Les Bain
3ne2nr Toppa Toppa
Posts: 5027
Joined: May 17th, 2012, 9:46 pm
Location: Cruising for chicks

Re: Google STADIA - new cloud gaming platform

Postby Les Bain » March 20th, 2019, 10:14 am

vaiostation wrote:
maj. tom wrote:Is this the beginning of the end of dedicated gaming consoles?

Google starts a lot of projects that you never hear about in 2 years.

Anybody remember google glass?


Wasn't that an unproven rumor, like the Robocop reboot and Google plus?

infinite_RPM
Chronic TriniTuner
Posts: 658
Joined: March 17th, 2008, 4:31 pm

Re: Google STADIA - new cloud gaming platform

Postby infinite_RPM » March 20th, 2019, 10:25 am

I assuming this won't have PvP games.. input lag would be quite high

User avatar
Spitfir3
punchin NOS
Posts: 3654
Joined: September 1st, 2009, 11:11 pm

Re: Google STADIA - new cloud gaming platform

Postby Spitfir3 » March 20th, 2019, 11:00 am

Microsoft also has something in the works
this service is nice and i can definitely see it being the future but if the pricing is similar to nvidea's offering then i don't see this going very far at least for now

User avatar
teems1
punchin NOS
Posts: 3445
Joined: March 15th, 2007, 4:44 pm

Re: Google STADIA - new cloud gaming platform

Postby teems1 » March 20th, 2019, 12:10 pm

Everything comes full circle.

This is how those ancient Multi User Dungeons (MUDs) operated. That was fine as the games were ASCII text and the client was a simple install.

How this will work is another story...

User avatar
EFFECTIC DESIGNS
TriniTuner 24-7
Posts: 9651
Joined: April 1st, 2010, 3:17 pm

Re: Google STADIA - new cloud gaming platform

Postby EFFECTIC DESIGNS » March 20th, 2019, 4:11 pm

dean_spleen09 wrote:inb4 ed and his 100 page rant on ping.


Yeah well I tried every service like this out there and due to the location of Trinidad the lag has always been garbage

It looks nice when google shows it off I mean after all their data center is a few miles away connected with fiber optic and perfect routing

Then when you try it from Trinidad well yeah it becomes really bad

User avatar
sMASH
TunerGod
Posts: 21939
Joined: January 11th, 2005, 4:30 am

Re: Google STADIA - new cloud gaming platform

Postby sMASH » March 20th, 2019, 4:25 pm

EFFECTIC DESIGNS wrote:
dean_spleen09 wrote:inb4 ed and his 100 page rant on ping.


Yeah well I tried every service like this out there and due to the location of Trinidad the lag has always been garbage

It looks nice when google shows it off I mean after all their data center is a few miles away connected with fiber optic and perfect routing

Then when you try it from Trinidad well yeah it becomes really bad

soooo, the problem is the service, or trinidad?

User avatar
stev
TriniTuner 24-7
Posts: 7847
Joined: May 26th, 2010, 11:29 am
Location: Central

Re: Google STADIA - new cloud gaming platform

Postby stev » March 20th, 2019, 5:12 pm

GOOGLE STADIA RECOMMENDS A 25 MEGABIT INTERNET CONNECTION

BY MATT PURSLOW Google Stadia, the newly-revealed games streaming service, recommends a 25 megabits per second internet connection to provide 1080p, 60 frames per second gameplay.

The requirements for the service are detailed in an interview Kotaku conducted with Google Stadia boss Phil Harrison.

“To get 1080p, 60 frames per second, required approximately 25 megabits per second,” Harrison said of the tests they conducted last October. “In fact, we use less than that, but that’s where we put our recommended limit at.”

Since those tests, Google has been able to innovate and refine their streaming and compression technology, which will allow for stronger results. “When we launch, we will be able to get to 4K but only raise that bandwidth to about 30 megabits per second,” Harrison said. He did not clarify if 4K resolution will still run at 60 frames per second with that 30mbs connection speed.

Harrison also revealed that the Stadia system is able to dynamically adjust its output based on your bandwidth, so those with weaker connections will be provided with a lower resolution. This will certainly make the system more accessible, but poses the question of what players actually want: the stable, high resolution of traditional home consoles, or the instant access of streaming technology?

Google revealed Stadia at GDC yesterday, and announced that the system is more powerful than the PlayStation 4 and Xbox One combined. It will feature a bespoke controller which is used to play via Chromecast, although if you opt to play through the Chrome browser on your PC you can use any USB controller. Alongside Stadia, Google has set up a first-party games development studio, headed up by Jade Raymond.

https://www.ign.com/articles/2019/03/20 ... vH54JFB5H0

User avatar
EFFECTIC DESIGNS
TriniTuner 24-7
Posts: 9651
Joined: April 1st, 2010, 3:17 pm

Re: Google STADIA - new cloud gaming platform

Postby EFFECTIC DESIGNS » March 20th, 2019, 5:44 pm

sMASH wrote:
EFFECTIC DESIGNS wrote:
dean_spleen09 wrote:inb4 ed and his 100 page rant on ping.


Yeah well I tried every service like this out there and due to the location of Trinidad the lag has always been garbage

It looks nice when google shows it off I mean after all their data center is a few miles away connected with fiber optic and perfect routing

Then when you try it from Trinidad well yeah it becomes really bad

soooo, the problem is the service, or trinidad?


The problem is I would say Trinidad, we are located thousands of miles from these Data Centers. Even the fastest thing in the Universe, "light" takes time to travel thousands of miles and you can't blame them for not putting Data Centers here

The reason these things look so great when these companies show it off is because they are located a few miles from the Data Centers. Their latency is something like 10ms and under, when you factor in Trinidad, our latency is like over 120ms. At this point the input lag becomes very nasty for these cloud streaming gaming services. But who knows they might invent something where the streaming won't be so sensitive to latency I heard another company is doing just that.

User avatar
sMASH
TunerGod
Posts: 21939
Joined: January 11th, 2005, 4:30 am

Re: Google STADIA - new cloud gaming platform

Postby sMASH » March 20th, 2019, 8:31 pm

the only real thing to combat latency is to remove as many junctions as u can, keep transmissions on continuous stretches of fiber as much as possible.
what tech is that that they are working on?

User avatar
nick639v2
30 pounds of Boost
Posts: 2607
Joined: November 1st, 2016, 9:46 am

Re: Google STADIA - new cloud gaming platform

Postby nick639v2 » March 20th, 2019, 9:17 pm

Good implementation for campaign or story line games... Fps multiplayer deffo out and that is where I won't be a buyer.

I was grateful to get 3 months of Nvidia GeForce streaming games on demand and it surprisingly worked lovely on 40mbps flow, got to play my tomb raider, assassins Creed, Batman amongst others.

But when I tried multiplayer on Call of duty and battlefield.. it wasn't unplayable, but latency was noticeable

l33t2
Chronic TriniTuner
Posts: 536
Joined: August 30th, 2018, 11:45 am

Re: Google STADIA - new cloud gaming platform

Postby l33t2 » March 20th, 2019, 9:40 pm

Well there are a few solutions required for this to work with less lag in Trinidad. Our ISPs have packet inspection cores, they know what traffic is Netflix, Porn, torrents etc (unless you using a VPN). They can apply QoS priority, similar to what VoIP calls get. However, this is purely up to them and if they can even support this amount of traffic at the required QoS to get decent ping times.

The other option is something called smart routing where Google will have to setup localized servers along an optimum route path from Trinidad to Miami. This will ensure ping times for STADIA traffic are bess. This is purely up to Google, but they will probably do it. I know they've done it partially already so I do hope they eventually get to it. I do foresee them assisting many first world nation's first. Internet in most the western world is probably worse than what we get in Trinidad due to their large geographies. You'd think even within cities is fine, but it isn't a whole lot better since running fiber in some cities is a pain in the ass and super expensive.

User avatar
sMASH
TunerGod
Posts: 21939
Joined: January 11th, 2005, 4:30 am

Re: Google STADIA - new cloud gaming platform

Postby sMASH » March 21st, 2019, 7:06 am

Is like, how much money they generate from Trinidad/eastern Caribbean to justify that spend?....

vaiostation
I LUV THIS PLACE
Posts: 961
Joined: January 5th, 2017, 9:22 pm

Re: Google STADIA - new cloud gaming platform

Postby vaiostation » March 21st, 2019, 7:19 am

The thing is, that the console market is still kinda niche. Bringing console quality games to any device may not have they impact they desire, since most regular people won't wanna play 10-15 hour games. They wanna play for 10 minutes or less.

User avatar
nick639v2
30 pounds of Boost
Posts: 2607
Joined: November 1st, 2016, 9:46 am

Re: Google STADIA - new cloud gaming platform

Postby nick639v2 » March 21st, 2019, 8:00 am

sMASH wrote:Is like, how much money they generate from Trinidad/eastern Caribbean to justify that spend?....
Proper Latin American servers will be sufficient. I believe, cuz look at call of duty servers, there is basically one major in South America, that's why we're not offered the full playlist on blackout anymore

User avatar
Slartibartfast
punchin NOS
Posts: 4646
Joined: May 15th, 2012, 4:24 pm
Location: Magrathea

Re: Google STADIA - new cloud gaming platform

Postby Slartibartfast » March 21st, 2019, 8:30 am

vaiostation wrote:
maj. tom wrote:Is this the beginning of the end of dedicated gaming consoles?

Google starts a lot of projects that you never hear about in 2 years.

Anybody remember google glass?


It is true that you no longer hear about google glass but it didn't die. "It's just not used in the public domain anymore

User avatar
EFFECTIC DESIGNS
TriniTuner 24-7
Posts: 9651
Joined: April 1st, 2010, 3:17 pm

Re: Google STADIA - new cloud gaming platform

Postby EFFECTIC DESIGNS » March 21st, 2019, 3:41 pm

I don't know if we will ever have this sorted out, right now Venezuela is right next door and the ping is same as here to Japan that is real sad.

That mean the packets going from Trinidad to miami to mexico to south America that real sad.

By google putting servers right in Latin America would be ideal but again you go dead waiting for the day when Trinidad getting good routing with them.

Some big companies had to shut down their South American servers because data would leave an ISP in Brazil to go to North America then back to central America then back to Brazil tall about failure

It just like how digicel has no isp peering In Trinidad with flow and I also suspect its possible digicel may not have ISP peering with tstt so even tho you will get perfect connection under 10ms between TSTT Amplia and Flow even Green Dot. Your ping will be complete ass if you go with Digicel because for whatever reason the Digicel packet leaves Trinidad goes Miami and comes back to Trinidad to connect to Flow
Last edited by EFFECTIC DESIGNS on March 21st, 2019, 5:06 pm, edited 1 time in total.

l33t2
Chronic TriniTuner
Posts: 536
Joined: August 30th, 2018, 11:45 am

Re: Google STADIA - new cloud gaming platform

Postby l33t2 » March 21st, 2019, 3:58 pm

But Google has servers in Trinidad to improve bandwidth for YouTube and other Google services. Think any of those Popular YouTube videos are being routed from the US? Nope they're cached locally by a servers hosted in our ISPs. I don't know if the ISPs paid Google for this or Google offered, either way a similar setup can be provided later on for STADIA.

However, I may be in the minority here, but Google is not a reliable product company. They drop and launch new products continuously. This could very well be one of their experiments that are dropped after soon after launch.

Ask anyone with a Google Pixel, the camera is buggy as hell, and Google has failed to even acknowledge these bugs.

redmanjp
TriniTuner 24-7
Posts: 16156
Joined: September 22nd, 2009, 11:01 pm
Contact:

Re: Google STADIA - new cloud gaming platform

Postby redmanjp » March 21st, 2019, 8:12 pm

EFFECTIC DESIGNS wrote:I don't know if we will ever have this sorted out, right now Venezuela is right next door and the ping is same as here to Japan that is real sad.

That mean the packets going from Trinidad to miami to mexico to south America that real sad.

By google putting servers right in Latin America would be ideal but again you go dead waiting for the day when Trinidad getting good routing with them.

Some big companies had to shut down their South American servers because data would leave an ISP in Brazil to go to North America then back to central America then back to Brazil tall about failure

It just like how digicel has no isp peering In Trinidad with flow and I also suspect its possible digicel may not have ISP peering with tstt so even tho you will get perfect connection under 10ms between TSTT Amplia and Flow even Green Dot. Your ping will be complete ass if you go with Digicel because for whatever reason the Digicel packet leaves Trinidad goes Miami and comes back to Trinidad to connect to Flow


actually we do have an IXP (internet exchange point):

https://ix.tt/membership/founding-members/

User avatar
EFFECTIC DESIGNS
TriniTuner 24-7
Posts: 9651
Joined: April 1st, 2010, 3:17 pm

Re: Google STADIA - new cloud gaming platform

Postby EFFECTIC DESIGNS » March 22nd, 2019, 8:09 am

redmanjp wrote:
EFFECTIC DESIGNS wrote:I don't know if we will ever have this sorted out, right now Venezuela is right next door and the ping is same as here to Japan that is real sad.

That mean the packets going from Trinidad to miami to mexico to south America that real sad.

By google putting servers right in Latin America would be ideal but again you go dead waiting for the day when Trinidad getting good routing with them.

Some big companies had to shut down their South American servers because data would leave an ISP in Brazil to go to North America then back to central America then back to Brazil tall about failure

It just like how digicel has no isp peering In Trinidad with flow and I also suspect its possible digicel may not have ISP peering with tstt so even tho you will get perfect connection under 10ms between TSTT Amplia and Flow even Green Dot. Your ping will be complete ass if you go with Digicel because for whatever reason the Digicel packet leaves Trinidad goes Miami and comes back to Trinidad to connect to Flow


actually we do have an IXP (internet exchange point):

https://ix.tt/membership/founding-members/


If you on flow do a speedtest to all local servers and it will show 10ms

Now do it on any digicel server and it will be over 100ms

Before even doing this test I had realized this when I tried to play against my friend in street fighter 5 he has digicel and the lag was insane

redmanjp
TriniTuner 24-7
Posts: 16156
Joined: September 22nd, 2009, 11:01 pm
Contact:

Re: Google STADIA - new cloud gaming platform

Postby redmanjp » March 22nd, 2019, 10:45 am

EFFECTIC DESIGNS wrote:
redmanjp wrote:
EFFECTIC DESIGNS wrote:I don't know if we will ever have this sorted out, right now Venezuela is right next door and the ping is same as here to Japan that is real sad.

That mean the packets going from Trinidad to miami to mexico to south America that real sad.

By google putting servers right in Latin America would be ideal but again you go dead waiting for the day when Trinidad getting good routing with them.

Some big companies had to shut down their South American servers because data would leave an ISP in Brazil to go to North America then back to central America then back to Brazil tall about failure

It just like how digicel has no isp peering In Trinidad with flow and I also suspect its possible digicel may not have ISP peering with tstt so even tho you will get perfect connection under 10ms between TSTT Amplia and Flow even Green Dot. Your ping will be complete ass if you go with Digicel because for whatever reason the Digicel packet leaves Trinidad goes Miami and comes back to Trinidad to connect to Flow


actually we do have an IXP (internet exchange point):

https://ix.tt/membership/founding-members/


If you on flow do a speedtest to all local servers and it will show 10ms

Now do it on any digicel server and it will be over 100ms

Before even doing this test I had realized this when I tried to play against my friend in street fighter 5 he has digicel and the lag was insane


if you know his IP you can ry doing a tracert in the command line to check where the packets are going

User avatar
dean_spleen09
Riding on 17's
Posts: 1516
Joined: September 24th, 2004, 7:31 pm

Re: Google STADIA - new cloud gaming platform

Postby dean_spleen09 » March 23rd, 2019, 1:15 pm

about that there ping , watch from minute 15 to 16 , interesting.....

User avatar
EFFECTIC DESIGNS
TriniTuner 24-7
Posts: 9651
Joined: April 1st, 2010, 3:17 pm

Re: Google STADIA - new cloud gaming platform

Postby EFFECTIC DESIGNS » March 23rd, 2019, 7:15 pm

^ he talks about predictable low latency, sounding like what we know in fighting games as Roll Back Netcode the most famous implementation called GGPO where it predicts what move you will do in order to make it play more like offline.

The downside to this tends to be roll back of data so in fighting games what will happen is the game will take back a successful move that could even possibly kill the opponent. I think some games use a hybrid of roll back and delay netcode, cause street fighter 5 has pure roll back and there is a sheit ton of teleporting and one sided roll back across the screen when the latency is high.

In any event we will see how they refine this netcode, I still don't have much of any hope in any of these services unless they put the servers in Trinidad. I certainly hope they can prove me wrong and deliver this to the mainstream, it will be incredible. Been waiting to play some awesome games on my smartphone OLED screen. Until I can afford a 55" LG OLED TV anyways.

COOLDUDE41998
Riding on 13's
Posts: 1
Joined: May 16th, 2020, 8:11 pm

Re: Google STADIA - new cloud gaming platform

Postby COOLDUDE41998 » May 16th, 2020, 8:16 pm

Hi guys/girls if google or any other cloud gaming service was to put a server in Trinidad ,would you guys actually pay to register .Also based on the types of cloud gaming services out there , do you prefer access to a entire server to do as you please or just access to a select few games ?

Advertisement

Return to “Ole talk and more Ole talk”

Who is online

Users browsing this forum: Google Adsense [Bot] and 101 guests